There’s two interviews with The World of Warcraft development team I wanted to point you at today.
First up, Gamespot has a Warbands and Hero Talents chat with WoW’s principal software engineer Peter Hodge and producer George Velev. You’ll find some interesting tidbits in the discussion, such as design challenges relating to the “foundations of the inventory code” from 20 years ago. There’s also insight regarding the philosophy behind Hero Talents.
Quote:
” ‘For the most part, we went with what felt most appropriate for the class,’ Velev said. ‘Yes, there are a lot that are sort of faction-specific, but we tried to avoid a lot of faction connotations. We know a lot of players don’t want to play something that’s very Horde or very Alliance, in which case we tried to make sure that’s not the only option for them. But we also didn’t completely remove stuff that felt too faction-specific from the table entirely because at the end of the day, Dark Ranger Hunter is super cool. Yes, it’s a little bit Horde-oriented but just because it’s Horde-oriented doesn’t mean we should give up on that approach or that direction.’ “
After you’ve ingested all of that text, you’ll want to turn your eyes to a video interview with the very same developers who spoke with MrGM. Roll into it!
WOW DEVELOPER INTERVIEW – WARBANDS & HERO TALENTS DEEP DIVE WITH PETER HODGE & GEORGE VELEV